{"title":"北美和欧洲运动会","authors":"A. G. Sepinwall","doi":"10.14325/mississippi/9781496833105.003.0010","DOIUrl":null,"url":null,"abstract":"This chapter introduces the field of Historical Game Studies, and analyzes representations of the Haitian Revolution in video games. It treats historical video games as a site of popular historical memory, and argues that historians need to analyze them. The chapter also presents debates about gamifying slavery. It then scrutinizes games on Atlantic slavery (including MECC’s Freedom!, Mission US: Flight to Freedom, and Playing History 2 — Slave Trade), before turning to those specifically invoking slave revolt in Saint-Domingue (especially Ubisoft’s Assassin’s Creed: Liberation and Assassin’s Creed: Freedom Cry). The chapter considers Freedom Cry to be the best among this group, and it analyzes how it depicts colonial Saint-Domingue (Haiti) from the perspective of enslaved people. In addition, the chapter describes the creation of Freedom Cry (including interviews with individuals involved) and its reception among gamers (particularly Haitian Americans and African Americans).","PeriodicalId":445834,"journal":{"name":"Slave Revolt on Screen","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"North American and European Games\",\"authors\":\"A. G. Sepinwall\",\"doi\":\"10.14325/mississippi/9781496833105.003.0010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter introduces the field of Historical Game Studies, and analyzes representations of the Haitian Revolution in video games. It treats historical video games as a site of popular historical memory, and argues that historians need to analyze them. The chapter also presents debates about gamifying slavery. It then scrutinizes games on Atlantic slavery (including MECC’s Freedom!, Mission US: Flight to Freedom, and Playing History 2 — Slave Trade), before turning to those specifically invoking slave revolt in Saint-Domingue (especially Ubisoft’s Assassin’s Creed: Liberation and Assassin’s Creed: Freedom Cry). The chapter considers Freedom Cry to be the best among this group, and it analyzes how it depicts colonial Saint-Domingue (Haiti) from the perspective of enslaved people. In addition, the chapter describes the creation of Freedom Cry (including interviews with individuals involved) and its reception among gamers (particularly Haitian Americans and African Americans).\",\"PeriodicalId\":445834,\"journal\":{\"name\":\"Slave Revolt on Screen\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Slave Revolt on Screen\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14325/mississippi/9781496833105.003.0010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Slave Revolt on Screen","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14325/mississippi/9781496833105.003.0010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本章介绍了历史游戏研究领域,并分析了海地革命在电子游戏中的表现。它将历史电子游戏视为流行历史记忆的场所,并认为历史学家需要对其进行分析。这一章还介绍了关于游戏化奴隶制的辩论。然后,它仔细审查了大西洋奴隶制游戏(包括MECC的《Freedom!》例如《Mission US: Flight to Freedom》和《Playing History 2 - Slave Trade》),然后再转向那些特别提到Saint-Domingue奴隶起义的游戏(特别是育碧的《刺客信条:解放》和《刺客信条:自由呐喊》)。本章认为《自由呐喊》是这一组中最好的,并分析了它是如何从被奴役的人的角度来描绘殖民地圣多明克(海地)的。此外,本章还描述了《Freedom Cry》的制作过程(包括对相关人员的采访)以及游戏玩家(特别是海地裔美国人和非裔美国人)对它的接受程度。
This chapter introduces the field of Historical Game Studies, and analyzes representations of the Haitian Revolution in video games. It treats historical video games as a site of popular historical memory, and argues that historians need to analyze them. The chapter also presents debates about gamifying slavery. It then scrutinizes games on Atlantic slavery (including MECC’s Freedom!, Mission US: Flight to Freedom, and Playing History 2 — Slave Trade), before turning to those specifically invoking slave revolt in Saint-Domingue (especially Ubisoft’s Assassin’s Creed: Liberation and Assassin’s Creed: Freedom Cry). The chapter considers Freedom Cry to be the best among this group, and it analyzes how it depicts colonial Saint-Domingue (Haiti) from the perspective of enslaved people. In addition, the chapter describes the creation of Freedom Cry (including interviews with individuals involved) and its reception among gamers (particularly Haitian Americans and African Americans).