在可定制解谜学习游戏中对脚手架的支持

Javier Melero, Davinia Hernández Leo, J. Blat
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引用次数: 17

摘要

严肃游戏可以作为学习工具,因为学习游戏更符合当代学生的需求,可以培养学生的学习动机,提高学习效果,使学习对学生有意义。本文提出了一个概念模型,用于将设计表现为基于谜题的游戏,实现了一种描述学习者活动流程的主动学习方法。每个活动都是指执行该活动所需的拼图块的集合。为了支持单个活动的性能,还可以使用我们提出的模型定义诸如问题或提示之类的微支架支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards the Support of Scaffolding in Customizable Puzzle-Based Learning Games
Serious games can be used as learning tools since learning games are more in correspondence with the current generation of students, foster students' motivation, and increase the learning effects, making learning meaningful to students. This paper presents a conceptual model for representing designs coming down to a puzzle-based game implementing an active learning method that describes the activities flow for learners. Each activity refers to a collection of puzzle pieces needed to perform the activity. In order to support the performance of individual activities, micro-scaffolding support, such as question or hints, can be also defined using our proposed model.
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