{"title":"空间均衡器","authors":"Yang-Hann Kim","doi":"10.1109/ICTC.2014.6983349","DOIUrl":null,"url":null,"abstract":"Complete reproduction of spatial impression of sound is what human beings have dreamed to have. It is interesting, however, 3-D sound cannot be scientifically well defined. The sensation of 3-D sound can vary with listeners and reproduction environments. To tackle this problem, an interface that can implement the desired 3-D sound in space and time by the listener is proposed. The interface, called “Spatial Equalizer”, controls the sound field using a point or multiple points related with the location of the virtual sound source. The user controls the points and listens to the sound until it is satisfactory.","PeriodicalId":299228,"journal":{"name":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","volume":"365 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Spatial Equalizer\",\"authors\":\"Yang-Hann Kim\",\"doi\":\"10.1109/ICTC.2014.6983349\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Complete reproduction of spatial impression of sound is what human beings have dreamed to have. It is interesting, however, 3-D sound cannot be scientifically well defined. The sensation of 3-D sound can vary with listeners and reproduction environments. To tackle this problem, an interface that can implement the desired 3-D sound in space and time by the listener is proposed. The interface, called “Spatial Equalizer”, controls the sound field using a point or multiple points related with the location of the virtual sound source. The user controls the points and listens to the sound until it is satisfactory.\",\"PeriodicalId\":299228,\"journal\":{\"name\":\"2014 International Conference on Information and Communication Technology Convergence (ICTC)\",\"volume\":\"365 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Information and Communication Technology Convergence (ICTC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTC.2014.6983349\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTC.2014.6983349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Complete reproduction of spatial impression of sound is what human beings have dreamed to have. It is interesting, however, 3-D sound cannot be scientifically well defined. The sensation of 3-D sound can vary with listeners and reproduction environments. To tackle this problem, an interface that can implement the desired 3-D sound in space and time by the listener is proposed. The interface, called “Spatial Equalizer”, controls the sound field using a point or multiple points related with the location of the virtual sound source. The user controls the points and listens to the sound until it is satisfactory.