以人为本的汽车AR&VR显示与界面技术

H. Okumura
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引用次数: 3

摘要

&世界上对平视显示器(HUD)的识别随着汽车制造商的采用而越来越多。随着先进驾驶辅助系统和自动驾驶技术的发展,有声音认为“如果这些系统普及,HUD可能就没有必要了”。针对这些意见,我们认为“HUD的重要性,它是人机界面(HMI)的基础。”在这个特别的章节中,我们将重点讨论HUD和自动驾驶技术作为以人为本的技术,以及作为HMI基础的HUD的机制和特性。K. Blankenbach的文章“ar平视显示器的需求和系统方面”描述了增强现实hud (ar - hud)的需求工程,并提供了解决从传统hud转向ar - hud时遇到的问题的建议。Philippe Coni等人的文章“全息平视显示器的未来”展示了使用全息光学元件的新架构。这项技术消除了对复杂光学器件的需求,同时提供了大视野和大眼箱,以获得更好的用户体验。在R. Lagoo等人撰写的文章《减轻驾驶员分心:汽车平视显示器和手势识别系统》中,提出了一种利用手势识别直接操纵视觉界面的新型HUD系统。在高保真虚拟现实(VR)驾驶模拟器中,20名用户对HUD与典型的头向下显示系统进行了对比评估。论文总体介绍了系统设计难点和用户评价结果。Tomoya Tsuruyama等人的文章“汽车应用中增强现实设备的多镜阵列光学”介绍了使用多镜阵列(MMA)光学用于增强现实设备的新型光学增强现实系统。MMA光学是用于构建增强现实设备的紧凑型光学器件。他们设计了一个带有MMA光学器件的可穿戴显示器原型。通过使用MMA,他们能够制造出一种类似于传统眼镜的可穿戴显示器。他们还使用菲涅耳反射器为hud制作了一个原型宽视场(FOV)组合器。Yoshitomo Isomae等人的文章《无零级衍射光的汽车纯相位全息平视显示器》介绍了一种无零级衍射光的汽车纯相位全息平视显示器。零级衍射光与重建图像重叠,降低了重建图像的质量。因此,零级衍射光数字对象标识符10.1109/MCE.2019.2923900
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human Centric AR&VR Display and Interface Technologies for Automobile
& THE RECOGNITION OF Head Up Display (HUD) in the world is increasing as being adopted by the car manufacturers. With the development of advanced driving support systems and automatic driving technology, there are voices that “if these systems become widespread, HUD may not be necessary.” In response to these opinions, we consider that “the importance of HUD, which is the basis of human-machine interface (HMI).” In this special section, we focus on the HUD and automatic driving technologies as human centric technologies in addition to the mechanism and features of HUD that is the basis of HMI. The article “Requirements and System Aspects of AR-Head-Up Displays” by K. Blankenbach describes the requirements engineering for Augmented-Reality HUDs (AR-HUDs) and provides proposals to solve issues encountered in moving from conventional HUDs to AR-HUDs. The article “The Future of Holographic HeadUp Display,” by Philippe Coni et al., presented novel architecture using Holographic Optical Elements. This technology removes the need of complex optics, while offering a large field of view and a large eye-box, for a better user experience. The article “Mitigating Driver’s Distraction: Automotive Head-Up Display and Gesture Recognition System,” by R. Lagoo, et al., presented a novel HUD system which utilizes gesture recognition for direct manipulation of the visual interface. The HUD is evaluated in contrast to a typical Head-Down Display system by 20 users in a high-fidelity virtual reality (VR) driving simulator. The paper overall presents the system design challenges and user evaluation results. The article “Multi-Mirror Array Optics for Augmented Reality Devices in Automotive Applications,” by Tomoya Tsuruyama et al., presents novel optical AR system using multimirror array (MMA) optics for AR devices. MMA optics are compact optics used for constructing augmented reality devices. They prototype a wearable display with MMA optics. By using an MMA, they were able to make a wearable display that resembles conventional eyeglasses. They also used a Fresnel reflector to make a prototype wide field-of-view (FOV) combiner for HUDs. The article “Phase Only Holographic Head-Up Display without Zero-Order Diffraction Light for Automobiles,” by Yoshitomo Isomae et al., introduces a phase only holographic head up display without zero-order diffraction light for automobiles. Zero-order diffraction light degrades the quality of reconstructed images by overlapping with them. Hence, zero-order diffraction light Digital Object Identifier 10.1109/MCE.2019.2923900
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