游戏开发中的软件架构

Andrew Brownsword
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引用次数: 0

摘要

只提供摘要形式。电子游戏已经以各种形式存在了30多年,并且已经从简陋的开始发展成为非常复杂的软件项目。对沉浸式音频/视觉体验的不断强调,使游戏开发者处于探索现代消费硬件性能的前沿。本演讲将讨论构成当代电子游戏的元素,开发过程中涉及的软件过程,主要挑战,并着眼于构成架构基础的一些重要设计模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Software Architecture in Game Development
Summary form only given. Video games have now existed in various forms for over 30 years, and have evolved from humble beginnings into remarkably complex software projects. The ever present emphasis on an immersive audio/visual experience has put game developers in the position of being on the bleeding edge of exploring the performance of modern consumer hardware. This talk will discuss the elements that make up a contemporary video game, the software processes that are involved in development, key challenges, and look at some important design patterns that form the architectural basis.
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