Jiahao Li, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, Wai Kin Victor Chan
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引用次数: 1
摘要
尽管直播越来越受欢迎,但直播者和观众之间的互动渠道仍然有限——主要是通过直播聊天和虚拟礼物。为了改善这种情况,由于虚拟Youtuber (Vtuber)的兴起,我们设计了一种新的游戏模式——Multiviewer and Vtuber Extreme Asymmetric game (MVEAG),它极大地增强了虚拟直播的交互性。在MVEAG模型中,大量观众在他们一起玩的游戏场景中与Vtuber流媒体互动,但角色极不对称。视频者起主要作用,观众起辅助作用。在实现游戏目标的过程中,这两个角色都是不可或缺的,所以Vtuber必须在游戏玩法中与观众建立不同的互动策略。我们将《格列佛的游戏》设计为MVEAG模型的一个例子,在这个模型中,当多个观众与主播直接合作和对抗时,我们展示了自发和复杂的游戏互动行为。
Gulliver’s Game: Multiviewer and Vtuber Extreme Asymmetric Game
Although live streaming has grown increasingly popular, the interactive channels between the streamer and their viewers stays limited - mostly via live chat and virtual gifting. To improve this situation, thanks to the rise of Virtual Youtuber (Vtuber), we design a new game model - Multiviewer and Vtuber Extreme Asymmetric Game (MVEAG) - that profoundly enhances the interactivity of virtual live streaming. In the MVEAG model, massive viewers interact with the Vtuber streamer in the very game scene where they play together, but with extremely asymmetric roles. The Vtuber plays the main role whereas the viewers play supplementary roles. Both roles are indispensable in achieving the game objective so that the Vtuber has to establish different interactive strategies with their viewers in the gameplay. We design the Gulliver’s Game as an example of MVEAG model, in which we demonstrate spontaneous and complex in-game interactive behaviors, when multiviewers experience direct collaboration and confrontation with the streamer.