{"title":"海王星:一个多uuv山丘模拟器","authors":"P. Ridao, E. Batlle, D. Ribas, M. Carreras","doi":"10.1109/OCEANS.2004.1402970","DOIUrl":null,"url":null,"abstract":"This paper overviews the field of graphical simulators used for AUV development, presents the taxonomy of these applications and proposes a classification. It also presents Neptune, a multivehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.","PeriodicalId":390971,"journal":{"name":"Oceans '04 MTS/IEEE Techno-Ocean '04 (IEEE Cat. No.04CH37600)","volume":"125 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"55","resultStr":"{\"title\":\"Neptune: a hil simulator for multiple UUVs\",\"authors\":\"P. Ridao, E. Batlle, D. Ribas, M. Carreras\",\"doi\":\"10.1109/OCEANS.2004.1402970\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper overviews the field of graphical simulators used for AUV development, presents the taxonomy of these applications and proposes a classification. It also presents Neptune, a multivehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.\",\"PeriodicalId\":390971,\"journal\":{\"name\":\"Oceans '04 MTS/IEEE Techno-Ocean '04 (IEEE Cat. No.04CH37600)\",\"volume\":\"125 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"55\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Oceans '04 MTS/IEEE Techno-Ocean '04 (IEEE Cat. No.04CH37600)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/OCEANS.2004.1402970\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Oceans '04 MTS/IEEE Techno-Ocean '04 (IEEE Cat. No.04CH37600)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/OCEANS.2004.1402970","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper overviews the field of graphical simulators used for AUV development, presents the taxonomy of these applications and proposes a classification. It also presents Neptune, a multivehicle, real-time, graphical simulator based on OpenGL that allows hardware in the loop simulations.