斯里兰卡农村小学生的游戏化数学

Thilina Halloluwa, Dhaval Vyas, Hakim Usoof, K. Hewagamage, T. Sahama
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引用次数: 9

摘要

平板电脑可以成为改善教育的有效工具。虽然有大量的研究表明在发达国家使用平板电脑进行教育,但在发展中国家,对平板电脑使用的研究还很不足。在本文中,我们介绍了在斯里兰卡农村进行的一项研究的结果,该研究旨在深入了解学生和教师如何在课堂环境中使用游戏化移动应用程序来学习数学。我们对两所不同学校的三年级(8岁)学生进行了为期两周的民族志研究。我们的初步结果显示,这对学生和教师的动机产生了积极的影响,学生的学习方式也转变为以学生为中心的学习方式。我们已经确定了游戏化移动应用程序的设计问题,以及在农村设置的技术增强环境中设计教与学交互的方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamifying Mathematics for Primary Students in Rural Sri Lanka
Tablet computers can be an effective tool to improve education. While there is an abundance of studies showcasing the use of tablets for education in the developed countries, such a use of tablets is under-studied in the developing countries. In this paper we present the findings of a study done in rural Sri Lanka, which aimed at developing a grounded understanding on how students and teachers use gamified mobile applications to learn mathematics in the classroom environment. We carried out an ethnographic study over two weeks with grade three (8 year old) students in two different schools. Our preliminary results show that there is a positive impact on students' as well as teachers' motivations and the students approach towards learning changed in to a student centric one. We have identified design issues in our gamified mobile application and aspects of designing interactions for teaching and learning in a technologically-enhanced environment in a rural setting.
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