我们如何深入地看世界

S. Grossberg
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引用次数: 0

摘要

本章解释了3D视觉和图形-背景感知是如何在我们的大脑中发生的。它展示了前几章中描述的2D边界和表面过程如何通过3D视觉和图形-地面感知的FACADE(形式-颜色-深度)理论自然地推广到3D,以及3D LAMINART模型,该模型将第10章的层状皮质回路推广到3D,并自然地体现和推广了FACADE。对比特异性双眼融合和对比不变性边界形成是根据皮层区V1和V2特定层的识别细胞来解释的。使用视差滤波器解决对应问题,该滤波器消除了V2的第2/3层的虚假双目匹配,同时选择最受风景线索支持的三维双目边界分组。本文解释了单眼边界信息在图-地感知中的关键作用,并将其用于模拟达芬奇立体感知,以及表面对边界的表面轮廓信号和由于终身固定景观特征而导致的固定平面偏差。模拟数据包括Venetian blind效应、Panum 's极限情况、二元遮蔽、3D Craik-O 'Brien-Cornsweet效应、Julesz随机点立体图、阴影椭圆和离散纹理二维图像的3D感知、观看Kulikowski和Kaufman立体图时的同时融合和竞争感知、刺激竞争和眼睛竞争感知,以及斜面(包括Necker立方体)的双稳态感知。大小差异相关性使来自多个尺度的信号能够合作和竞争,以在多个深度生成边界表示。这些电路也模拟了立体图中自然场景的3D感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How We See the World in Depth
This chapter explains how 3D vision and figure-ground perception occur in our brains. It shows how the 2D boundary and surface processes that are described in earlier chapters naturally generalize to 3D via both the FACADE (Form-And-Color-And-DEpth) theory of 3D vision and figure-ground perception, and the 3D LAMINART model that generalizes the laminar cortical circuits of Chapter 10 to 3D and naturally embodies and generalizes FACADE. Contrast-specific binocular fusion and contrast-invariant boundary formation are explained in terms of identified cells in specific layers of cortical areas V1 and V2. The correspondence problem is solved using a disparity filter that eliminates false binocular matches in layer 2/3 of V2, while it chooses the 3D binocular boundary grouping that is best supported by scenic cues. The critical role of monocular boundary information in figure-ground perception is explained and used to simulate DaVinci stereopsis percepts, along with surface-to-boundary surface contour signals and a fixation plane bias due to life-long experiences with fixated scenic features. Simulated data include the Venetian blind effect, Panum’s limiting case, dichoptic masking, 3D Craik-O’Brien-Cornsweet effect, Julesz random dot stereograms, 3D percepts of 2D pictures of shaded ellipses and discrete textures, simultaneous fusion and rivalry percepts when viewing Kulikowski and Kaufman stereograms, stimulus rivalry and eye rivalry, and bistable percepts of slanted surfaces, including the Necker cube. The size-disparity correlation enables signals from multiple scales to cooperate and compete to generate boundary representations at multiple depths. 3D percepts of natural scenes from stereograms are also simulated with these circuits.
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