为教育类游戏设计数字徽章

Melissa Biles, J. Plass, B. Homer
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引用次数: 2

摘要

本文报道了两项关于中学几何游戏数字徽章设计及其对动机和认知学习结果影响的研究结果。研究1比较了游戏中有徽章和没有徽章的群体的影响。徽章并不能提高所有人的测试后表现。情境兴趣高的学习者对徽章的表现更好,情境兴趣低的学习者对徽章的表现更差。研究2比较了掌握目标取向与绩效目标取向的差异。重复研究1中条件和情境兴趣的相互作用。此外,获得绩效徽章的学生在后测的表现优于掌握徽章的学生;无徽章条件与其他条件没有什么不同。结果表明,徽章在教育类电子游戏中并不总是有帮助:徽章的类型与学生的兴趣和动机相互作用,从而影响学习结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Digital Badges for Educational Games
Findings from two studies on the design of digital badges for a middle school geometry game and their impact on motivational and cognitive learning outcomes are reported. Study 1 compared the effect of badges in the game to a group with no badges. Badges did not increase posttest performance for all. Learners with high situational interest performed better with badges, learners with low situational interest performed worse with badges. Study 2 compared mastery goal orientation badges with performance goal orientation badges. The interaction of condition and situational interest from Study 1 was replicated. Furthermore, students receiving performance badges performed better on the posttest than students in the mastery badges condition; the no-badges condition was not different from either of the other conditions. Results suggest badges do not always help in educational video games: Types of badges interact with students' interest and motivation to affect learning outcomes.
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