{"title":"创建景深效果没有多个样本","authors":"R. Cant, C. Langensiepen","doi":"10.1109/UKSim.2012.30","DOIUrl":null,"url":null,"abstract":"We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.","PeriodicalId":405479,"journal":{"name":"2012 UKSim 14th International Conference on Computer Modelling and Simulation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Creating Depth of Field Effects without Multiple Samples\",\"authors\":\"R. Cant, C. Langensiepen\",\"doi\":\"10.1109/UKSim.2012.30\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.\",\"PeriodicalId\":405479,\"journal\":{\"name\":\"2012 UKSim 14th International Conference on Computer Modelling and Simulation\",\"volume\":\"47 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 UKSim 14th International Conference on Computer Modelling and Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/UKSim.2012.30\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 UKSim 14th International Conference on Computer Modelling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UKSim.2012.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Creating Depth of Field Effects without Multiple Samples
We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.