{"title":"用于沉浸式通信的手势交互","authors":"E. Marilly, O. Martinot, A. Gonguet","doi":"10.5281/ZENODO.43229","DOIUrl":null,"url":null,"abstract":"Video meeting and presentation systems are more and more widely used. Yet interacting or controlling such video systems is far from easy. Immersive communication aims to enable better interactions between end users and video systems. In this paper we propose an end-to-end study on gesture interactions for a video presentation system starting from the algorithms (i.e. algorithms enabling posture recognition) to the user evaluation (i.e. evaluation by users of gestural interactions).","PeriodicalId":201182,"journal":{"name":"2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gestures interactions for immersive communications\",\"authors\":\"E. Marilly, O. Martinot, A. Gonguet\",\"doi\":\"10.5281/ZENODO.43229\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video meeting and presentation systems are more and more widely used. Yet interacting or controlling such video systems is far from easy. Immersive communication aims to enable better interactions between end users and video systems. In this paper we propose an end-to-end study on gesture interactions for a video presentation system starting from the algorithms (i.e. algorithms enabling posture recognition) to the user evaluation (i.e. evaluation by users of gestural interactions).\",\"PeriodicalId\":201182,\"journal\":{\"name\":\"2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO)\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5281/ZENODO.43229\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5281/ZENODO.43229","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gestures interactions for immersive communications
Video meeting and presentation systems are more and more widely used. Yet interacting or controlling such video systems is far from easy. Immersive communication aims to enable better interactions between end users and video systems. In this paper we propose an end-to-end study on gesture interactions for a video presentation system starting from the algorithms (i.e. algorithms enabling posture recognition) to the user evaluation (i.e. evaluation by users of gestural interactions).