{"title":"鹦鹉螺——训练和测试的环境","authors":"Jiri Chludil, J. Zára","doi":"10.1109/DISRTA.2002.1166899","DOIUrl":null,"url":null,"abstract":"The paper describes an experimental Web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML) and Java language with two special libraries: DILEWA and Vrmlworld. Although the resulting system is intended for low-level virtual reality systems without specialized hardware support it is powerful enough to accurately simulate various situations and scenarios. The currently implemented multi-user environment for training and testing of yacht captains serves as an experimental workbench for creation of general applications where a developer combines a simulated environment from simpler simulation elements. Design and implementation of the system are presented together with several practical observations concerning efficiency of the real-time rendering and the level of implementation difficulty.","PeriodicalId":375320,"journal":{"name":"Proceedings. Sixth IEEE International Workshop on Distributed Simulation and Real-Time Applications","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Nautilus-the environment for training and testing\",\"authors\":\"Jiri Chludil, J. Zára\",\"doi\":\"10.1109/DISRTA.2002.1166899\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper describes an experimental Web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML) and Java language with two special libraries: DILEWA and Vrmlworld. Although the resulting system is intended for low-level virtual reality systems without specialized hardware support it is powerful enough to accurately simulate various situations and scenarios. The currently implemented multi-user environment for training and testing of yacht captains serves as an experimental workbench for creation of general applications where a developer combines a simulated environment from simpler simulation elements. Design and implementation of the system are presented together with several practical observations concerning efficiency of the real-time rendering and the level of implementation difficulty.\",\"PeriodicalId\":375320,\"journal\":{\"name\":\"Proceedings. Sixth IEEE International Workshop on Distributed Simulation and Real-Time Applications\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Sixth IEEE International Workshop on Distributed Simulation and Real-Time Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DISRTA.2002.1166899\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Sixth IEEE International Workshop on Distributed Simulation and Real-Time Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DISRTA.2002.1166899","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The paper describes an experimental Web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML) and Java language with two special libraries: DILEWA and Vrmlworld. Although the resulting system is intended for low-level virtual reality systems without specialized hardware support it is powerful enough to accurately simulate various situations and scenarios. The currently implemented multi-user environment for training and testing of yacht captains serves as an experimental workbench for creation of general applications where a developer combines a simulated environment from simpler simulation elements. Design and implementation of the system are presented together with several practical observations concerning efficiency of the real-time rendering and the level of implementation difficulty.