用fpga硬件实现邻域运算的实时视频处理框架

Markus Holzer, Frank Schumacher, Ivan Flores, Thomas Greiner, W. Rosenstiel
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引用次数: 7

摘要

本文提出了一种能够处理高数据吞吐率的实时视频处理框架。与使用多个图像行长移位寄存器管道直接计算2D邻域操作的常见数字硬件实现相反,我们建议通过使用双端口块RAM缓冲区来实现有效的循环图像行存储结构,这在最近的fpga中可用。因此,我们的方法不占用FPGA中大量宝贵的逻辑资源用于基于移位寄存器的数据存储,并且通过并行视频数据处理路径实现了高数据吞吐量。利用这种存储结构,我们实现了一种新的硬件结构,该结构以基本形态图像处理操作侵蚀和膨胀为构建模块。利用这些硬件占用和最大时钟频率效率的构建块,我们还实现了通常用于图像增强(如降噪和物体轮廓平滑)的组合形态学操作打开和关闭。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A real time video processing framework for hardware realization of neighborhood operations with FPGAs
In this work we present a real time video processing framework, which can handle high data throughput rates. Contrary to common digital hardware realizations which use several image line long shift register pipelines for direct calculation of 2D neighborhood operations, we suggest an efficient cyclic image line storage structure by using dual port block RAM buffers, which are available in recent FPGAs. Therefore, our approach does not occupy a huge amount of valuable logic resources in the FPGA for shift registers based data storage and achieves a high data throughput by parallel video data processing paths. With this memory structure we realize — already principally proposed in a previous work — a new hardware architecture of the basic morphological image processing operations erosion and dilation as building blocks. With these building blocks, which are hardware occupation and maximum clock frequency efficient, we also implemented the combined morphological operations opening and closing, which are commonly used for image enhancement like noise reduction and object contour smoothing.
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