分析广告游戏中的跨文化设计:英国和巴西的比较

V. Wanick, Rima Dunn, A. Ranchhod, G. Wills
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引用次数: 6

摘要

本文通过对广告游戏设计元素的研究,特别关注跨文化消费者对广告游戏和赞助品牌的态度。通过对相关文献的梳理,本文设计了一个跨文化广告游戏的整合框架(CAKE),该框架由游戏设计元素、品牌视角和文化特征组成。利用CAKE框架,我们通过内容分析研究了来自巴西和英国的40款手机广告游戏,随后采访了来自这两个国家的22名游戏玩家。我们的研究结果表明,人们对广告游戏的态度和对广告游戏中熟悉和流行元素的偏好存在文化差异。我们认为,CAKE框架可能会证明自己适合广告游戏跨文化设计的发展以及该领域未来的研究。对广告商、设计师和开发者的启示进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil
This paper presents the findings from a study of advergame design elements paying particular attention to cross-cultural consumer attitudes towards advergames and sponsored brands. From a thorough literature review, an integrated framework for advergames across cultures (CAKE) has been designed, composed of game design elements, brand perspectives and cultural characteristics. Utilising the CAKE framework, 40 mobile advergames from Brazil and the UK were studied through a content analysis, followed by an interview of 22 game players from both countries. Our findings illustrate a cultural difference in the attitudes towards advergames and preferences regarding familiar and popular elements inside the advergame. It is felt that the CAKE framework may prove itself suitable for the development of cross-cultural design in advergaming and future research in the area. Implications for advertisers, designers and developers are discussed.
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