无方向噪声点鲁棒网格重建

Hoi Sheung, Charlie C. L. Wang
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引用次数: 26

摘要

本文提出了一种从无方向噪声点生成网格表面的鲁棒方法。整个过程包括三个步骤。首先,利用高度鲁棒的估计器对点处的法向量进行估计,该估计器可以拟合不到一半的数据点对应的曲面,并且可以拟合多结构的数据。这使我们能够很好地重建尖锐边缘和角落周围的法向量。同时,根据鲁棒拟合方法对点进行投影,得到具有分段法线的干净点云。其次,采用误差最小化的子采样方法生成采样良好的点云。再次,采用组合方法重建连接下采样点的三角网格,并利用三角网格的双图构造出保留鲜明特征的多边形网格;并给出了该算法在消费型PC机上使用GPU架构的并行化方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust mesh reconstruction from unoriented noisy points
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points are evaluated by a highly robust estimator which can fit surface corresponding to less than half of the data points and fit data with multi-structures. This benefits us with the ability to well reconstruct the normal vectors around sharp edges and corners. Meanwhile, clean point cloud equipped with piecewise normal is obtained by projecting points according to the robust fitting. Secondly, an error-minimized subsampling is applied to generate a well-sampled point cloud. Thirdly, a combinatorial approach is employed to reconstruct a triangular mesh connecting the down-sampled points, and a polygonal mesh which preserves sharp features is constructed by the dual-graph of triangular mesh. Parallelization method of the algorithm on a consumer PC using the architecture of GPU is also given.
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