影视动画制作中基于深度学习的动作捕捉技术

Yating Wei
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引用次数: 5

摘要

随着《金刚》、《加勒比海盗2》、《阿凡达》等电影的流行,这些电影中的虚拟角色越来越受欢迎,深受观众的喜爱。这些虚拟人物的创作不同于传统的3D动画,而是基于真实人物的动作和表情。概述了运动捕捉领域的几种主流运动捕捉系统,并详细说明了运动捕捉技术在电影和动画中的应用。目前的动作捕捉技术主要基于复杂的人体标记和传感器,成本高昂,而基于深度学习的人体姿态估计正在成为一种新的选择。然而,现有的方法大多是基于单个人或图像的估计,视频多人估计存在许多挑战。实验结果表明,实现了人体运动捕捉系统的简单设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deep-Learning-Based Motion Capture Technology in Film and Television Animation Production
With the popularity of King Kong, Pirates of the Caribbean 2, Avatar, and other films, the virtual characters in these films have become popular and well loved by audiences. The creation of these virtual characters is different from traditional 3D animation but is based on real character movements and expressions. An overview of several mainstream motion capture systems in the field of motion capture is presented, and the application of motion capture technology in film and animation is explained in detail. The current motion capture technology is mainly based on complex human markers and sensors, which are costly, while deep-learning-based human pose estimation is becoming a new option. However, most existing methods are based on a single person or picture estimation, and there are many challenges for video multiperson estimation. The experimental results show that a simple design of the human motion capture system is achieved.
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