{"title":"辐射散射的交互模拟","authors":"L. Mikes","doi":"10.1145/2448531.2448546","DOIUrl":null,"url":null,"abstract":"In this paper, we describe the process of computer-simulated radiation scattering and its use when predicting the result of an actual experiment. The principle of discrete dipole approximation is shortly explained and its runtime is measured in order to determine the size of input we are able to process while keeping simulations interactive. We discuss viable approaches to 3D modeling for this application as well as suitable methods for data representation.","PeriodicalId":235681,"journal":{"name":"Spring conference on Computer graphics","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactive simulation of radiation scattering\",\"authors\":\"L. Mikes\",\"doi\":\"10.1145/2448531.2448546\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we describe the process of computer-simulated radiation scattering and its use when predicting the result of an actual experiment. The principle of discrete dipole approximation is shortly explained and its runtime is measured in order to determine the size of input we are able to process while keeping simulations interactive. We discuss viable approaches to 3D modeling for this application as well as suitable methods for data representation.\",\"PeriodicalId\":235681,\"journal\":{\"name\":\"Spring conference on Computer graphics\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spring conference on Computer graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2448531.2448546\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spring conference on Computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2448531.2448546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we describe the process of computer-simulated radiation scattering and its use when predicting the result of an actual experiment. The principle of discrete dipole approximation is shortly explained and its runtime is measured in order to determine the size of input we are able to process while keeping simulations interactive. We discuss viable approaches to 3D modeling for this application as well as suitable methods for data representation.