打破障碍,以游戏为基础的学习积极老龄化和健康的生活方式与专家在该领域的定性访谈研究

L. Costa, A. Veloso, Michael Loizou, S. Arnab
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引用次数: 4

摘要

本研究旨在探索一套基于游戏的学习计划应该包含的设计组件,以鼓励积极的老龄化和健康的生活方式。我们采访了10位来自游戏、人机交互、心理学和老龄化研究领域的业界和教育界专家。对受访者的回答进行专题分析,确定了以下主题的一系列建议:设计对老年人友好的环境;关于(Co-)设计过程的观点为学习和行为改变而设计;以及游戏的盈利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.
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