一种有效的隐曲面去除算法

K. Mulmuley
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引用次数: 82

摘要

我们给出了一种有效的、随机化的隐表面去除算法,该算法具有最佳的时间复杂度。该算法的一个显著特征是,该算法在“障碍物级别”l的交叉点上花费的预期时间,相对于观看者而言,与l成反比。这可以证明适用于任何输入,无论人脸在场景中的位置如何,因为期望与算法中的随机化有关,而不依赖于输入。在实践中,这意味着时间复杂度大致与实际可见输出的大小乘以场景平均深度复杂度的对数成正比(这个对数通常非常小)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An efficient algorithm for hidden surface removal
We give an efficient, randomized hidden surface removal algorithm, with the best time complexity so far. A distinguishing feature of this algorithm is that the expected time spent by this algorithm on junctions which are at the "obstruction level" l, with respect to the viewer, is inversely proportional to l. This provably holds for any input, regardless of the way in which faces are located in the scene, because the expectation is with respect to randomization in the algorithm, and does not depend on the input. In practice, this means that the time complexity is roughly proportional to the size of the actually visible output times logarithm of the average depth complexity of the scene (this logarithm is very small generally).
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