天文和太空主题手机游戏

G. Bampasidis, Apostolia Galani, Constantine Skordoulis
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引用次数: 0

摘要

本章旨在促进将移动游戏与天文学和空间主题相结合的讨论,以支持科学学习。一个问题是这些游戏是否包含错误的科学内容。在这种情况下,他们可能会建立或加强误解或误解,最终造成学习障碍。作者试图确定可用于将此类游戏纳入科学教育的学习策略或教学法。本文还对这些游戏应该具备哪些特征进行了研究。以游戏为基础的学习与获取和发展21世纪的识字技能是一致的。其中一项技能是信息素养,它与领域知识学习有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Astronomy and Space-Themed Mobile Games
This chapter aims to contribute to the discussion of incorporating mobile games with astronomy and space themes in order to support science learning. One concern is when these games include erroneous science content. In this case, they may build or enhance misconceptions or misunderstandings, which eventually create learning barriers. The authors try to determine the learning strategies or pedagogies which can be used to incorporate such games in science education. Research on which characteristics these games should have is also presented. Game-based learning is in alignment with acquiring and developing 21st century literacy skills. One of these skills, information literacy, is related to domain knowledge learning.
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