基于人脸平滑度和法线的纹理合成

Ling Yong-fang, Shu Heng
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引用次数: 0

摘要

本文提出了一种新的纹理合成方法,适用于各种纹理和任意三角形曲面。根据向量对相邻的三角曲面进行建模。它采用程度优先的策略对模型进行划分。采用正交Float方法对每个模型块进行参数化和求值。当模型块具有较大的扭曲度时。它可以对块进行分割,直到扭曲度值达到阈值。对于每个模型块的接头。它使用alpha-Blend技术将纹理连接成一个连续的整体。该算法适用于所有曲面和各种纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Texture synthesis based on the face smoothness and normal
This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. According to the vector of the neighboring triangulated surfaces of model. it uses a extent first strategy to divide the model. The orthographic Float method has been used to parameterize and evaluate for each model block. When the model block has large tortuosity. it can fractionize the block until tortuosity value achieves the threshold value. For joint of each model block. it uses alpha-Blend technology to join textures into a consecutive whole. This arithmetic is available for all curve surfaces and all kinds of textures.
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