阿凡达舞台:基于现场预览技术的戏剧实时框架的演变

Cédric Plessiet, Georges Gagneré, Rémy Sohier
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引用次数: 5

摘要

我们将在本文中描述我们在一个框架上的工作,混合游戏,混合现实,以及影院的动作捕捉技术。它将集中于两个主要的技术问题(运动重定向,基于事件的控制)和一个新的面向工作的组织,导致了舞台团队中新角色的到来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology
We will describe in this article our work on a framework mixing game, mixed reality, and motion capture technology for the theater. It will focus on two main technical problematics (motion retargeting, event-based control) and a new job-oriented organization leading to the arrival of new roles in the staging team.
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