汽车信息娱乐系统在混合现实环境和真实汽车中的可用性比较

Anna Bolder, S. Grünvogel, E. Angelescu
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引用次数: 14

摘要

与其在真实车辆中为信息娱乐系统安装新的控制模式进行测试,在混合现实(MR)环境中评估和开发这些系统是一个有吸引力的想法(节省时间和成本)。该研究的核心问题是,在MR环境中对汽车娱乐系统的可用性评估是否与在真实汽车中对汽车娱乐系统的评估提供相同的结果。为此,建立了一个原型汽车信息娱乐系统,并将其集成到真实的汽车和MR环境中。MR环境代表汽车内部,使用手指跟踪和汽车中控台的真实触觉控制元件。两个测试组被分配到两个不同的测试环境中。研究表明,尽管信息娱乐系统的可读性和表现性存在问题,但两种环境下的可用性评级相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of the usability of a car infotainment system in a mixed reality environment and in a real car
Instead of installing new control modes for infotainments systems in a real vehicle for testing, it is an attractive idea (saving time and cost) to evaluate and develop these systems in a mixed reality (MR) environment. The central question of the study is whether the usability evaluation of a car entertainment system within a MR environment provides the same results as the evaluation of the car entertainment system within a real car. For this purpose a prototypical car infotainment system was built and integrated into a real car and into a MR environment. The MR environment represents the interior of the car and uses finger tracking and real haptic control elements of the center console of a car. Two test groups were assigned to the two different test environments. The study shows, that the usability is rated similar in both environments although readability and representation within the infotainment system is problematic.
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