时间密集的光线追踪

P. Andersson, J. Nilsson, Marco Salvi, J. Spjut, T. Akenine-Möller
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引用次数: 7

摘要

我们提出了一种实时光线追踪技术,其目标是达到每秒240帧或更高。其核心思想是用空间分辨率换取更快的时间更新,从而使显示器和人类视觉系统有助于整合高质量的图像。我们将无帧和交错渲染概念与时间抗混叠算法和新型构建块的想法结合在一起——主要是自适应选择像素顺序,这大大减少了时空混叠。通过用户研究验证了图像质量。我们的工作可以用于电子竞技或任何需要更高帧率的渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Temporally dense ray tracing
We present a technique for real-time ray tracing with the goal of reaching 240frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks---the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
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