用于任意光照下图像生成的基于光度的图像渲染

Y. Mukaigawa, H. Miyaki, Sadahiko Mihashi, Takeshi Shakunaga
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引用次数: 35

摘要

提出了一种基于光度的图像绘制(PIER)概念,该概念便于生成任意光照的图像。基于这个概念,我们的目标是产生漫反射和镜面反射。没有必要明确地恢复场景的3D形状和反射属性。为了控制由于光照条件的变化而引起的外观变化,我们使用了一组在各种光照条件下拍摄的真实图像。由于漫反射和镜面反射组件具有不同的特性,我们将这些组件分开并对每个组件应用不同的方法。光度线性化是为了控制漫反射以及分离其他成分。这也有助于处理附加阴影作为漫反射的一部分。一种变形技术被用来产生镜面反射。这是一种处理光滑物体的有效技术,即使在镜面反射中可以清楚地观察到光的形状。实验结果表明,该技术可以成功地生成逼真的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Photometric image-based rendering for image generation in arbitrary illumination
A Photometric Image-Based Rendering (PIER) concept is proposed that facilitates the generation of an image with an arbitrary illumination. Based on this concept, we aim to generate both diffuse and specular reflections. It is not necessary to explicitly recover 3D shape and reflection properties of the scene. In order to control appearance changes caused by modifications in the lighting conditions, we utilize a set of real images taken, in a variety of lighting conditions. Since the diffuse and specular reflection components have different characteristics, we separate these components and apply different methods to each. A photometric linearization is introduced to control diffuse reflections as well as for separating the other components. This also facilitates the treatment of attached shadows as a part of the diffuse reflection. A morphing technique is utilized to generate specular reflections. This is an effective technique for dealing with glossy objects, even when the light shape is clearly observed in the specular reflection. Experimental results show that realistic images can be successfully generated using this technique.
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