计算机图形学的接触和摩擦模拟

S. Andrews, Kenny Erleben, Z. Ferguson
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引用次数: 7

摘要

有效的接触模拟是许多基于物理的动画应用的兴趣。例如,虚拟现实培训、视频游戏、快速数字原型和机器人仿真都是涉及接触建模和仿真的应用示例。然而,尽管接触模拟在现代计算机图形学中得到了广泛的应用,但它仍然是基于物理的动画中最具挑战性的问题之一。本课程涵盖了计算机图形学接触建模和仿真本质的基本主题。具体地说,我们提供了将接触表述为刚体和软体动画中的互补问题的数学细节。我们简要介绍几种使用离散碰撞检测生成接触的方法。然后,我们提出了一系列的数值技术来解决相关的lcp和ncp。以实际的方式进一步讨论每种技术的优缺点,并讨论实现的最佳实践。最后,我们以软体接触问题的方法、屏障函数和各向异性摩擦建模等几个高级主题来结束课程。编程示例在我们的附录和课程网站上提供,随课程讲义一起提供。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contact and friction simulation for computer graphics
Efficient simulation of contact is of interest for numerous physics-based animation applications. For instance, virtual reality training, video games, rapid digital prototyping, and robotics simulation are all examples of applications that involve contact modeling and simulation. However, despite its extensive use in modern computer graphics, contact simulation remains one of the most challenging problems in physics-based animation. This course covers fundamental topics on the nature of contact modeling and simulation for computer graphics. Specifically, we provide mathematical details about formulating contact as a complementarity problem in rigid body and soft body animations. We briefly cover several approaches for contact generation using discrete collision detection. Then, we present a range of numerical techniques for solving the associated LCPs and NCPs. The advantages and disadvantages of each technique are further discussed in a practical manner, and best practices for implementation are discussed. Finally, we conclude the course with several advanced topics such as methods for soft body contact problems, barrier functions, and anisotropic friction modeling. Programming examples are provided in our appendix as well as on the course website to accompany the course notes.
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