虚拟世界的需求?基于javascript的移动应用虚拟世界UI组件模型驱动开发

Matthias Stürner, Philipp Brune
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引用次数: 3

摘要

虚拟世界和基于虚拟形象的互动电脑游戏在消费者和研究人员中被大肆宣传了很多年。近年来,移动设备上的这类游戏也变得越来越重要。然而,大多数虚拟世界需要使用专有的客户端和创作环境,并且缺乏可移植性,这限制了它们针对更广泛的受众(例如消费者营销或销售)的有用性。使用移动设备和客户端web技术(如JavaScript)与更自动生成特定于客户的虚拟世界相结合,将有助于克服这些限制。在这里,模型驱动软件开发(MDD)为在移动设备上自动创建游戏的用户界面(UI)组件提供了一种很有前途的方法。因此,本文提出了一种使用JavaScript和即将推出的Famo为虚拟世界生成模型驱动的UI组件的方法。我们的框架。通过实现一个概念验证场景来评估该方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual worlds on demand? Model-driven development of JavaScript-based virtual world UI components for mobile apps
Virtual worlds and avatar-based interactive computer games are a hype among consumers and researchers for many years now. In recent years, such games on mobile devices also became increasingly important. However, most virtual worlds require the use of proprietary clients and authoring environments and lack portability, which limits their usefulness for targeting wider audiences like e.g. in consumer marketing or sales. Using mobile devices and client-side web technologies like i.e. JavaScript in combination with a more automatic generation of customer-specific virtual worlds could help to overcome these limitations. Here, model-driven software development (MDD) provides a promising approach for automating the creation of user interface (UI) components for games on mobile devices. Therefore, in this paper an approach is proposed for the model-driven generation of UI components for virtual worlds using JavaScript and the upcoming Famo.us framework. The feasibilty of the approach is evaluated by implementing a proof-of-concept scenario.
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