沉浸式虚拟环境中用于直观对象操作的全身运动校准和重定向

Brandon Wilson, M. Bounds, A. Tavakkoli
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引用次数: 5

摘要

本文提出了一种将小手指动作与动作捕捉系统捕获的大规模身体动作相结合的系统。与以往的研究相比,本研究的优势在于将小尺度的手指和手动画与全身骨骼动画相结合的实时性。与使用传统用户界面的传统虚拟现实系统相比,这提供了更高程度的沉浸感和交互性。许多实验都是用与真人相似的类人骨骼进行的。例如,一名特警,以及与之不同的人,例如小妖精,以展示拟议方法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments
In this paper a system is proposed to combine small finger movements with the large-scale body movements captured from a motion capture system. The strength of the proposed work over previous research is in the real-time performance of integrating small-scale finger and hand animation with the full-body skeletal animation. This provides a higher degree of immersion and interactivity when compared to more traditional virtual reality systems which use traditional user interfaces. A number of experiments are conducted with humanoid skeletons that are both similar to an actual humane. g. a SWAT officer, and those that are dissimilar - e.g. a Gremlin, to showcase the performance of the proposed approach.
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