用于建模和仿真系统中场景组成的可视化统一建模语言

M. Talbert, Daniel E. Swayne
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引用次数: 1

摘要

国防部在许多不同的角色中使用建模和仿真系统,从研究和培训到对指挥决策的可能结果进行建模。仿真系统的复杂性随着低成本计算机系统能力的提高而增加,以支持这些国防部要求。对场景的需求也在增加,但模拟系统的复杂性已经造成了场景开发的瓶颈,因为编写这些场景的个人数量有限。本研究结合了空军理工学院先前在可视化建模语言方面的成果,创建了一种语言,该语言使用在本研究过程中开发的可视化工具,将场景中的实体描述与其行为统一起来。生成的语言具有可以从场景的可视化表示中解析的语法和语法。该语言的设计使场景可以以通用的方式描述,而不是绑定到特定的仿真系统,允许模块的未来开发将通用场景转换为仿真系统特定的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual unified modeling language for the composition of scenarios in modeling and simulation systems
The Department of Defense uses modeling and simulation systems in many various roles, from research and training to modeling likely outcomes of command decisions. Simulation systems have been increasing in complexity with the increased capability of low-cost computer systems to support these DOD requirements. The demand for scenarios is also increasing, but the complexity of the simulation systems has caused a bottleneck in scenario development due to the limited number of individuals with knowledge of the arcane simulator languages in which these scenarios are written. This research combines the results of previous efforts from the Air Force Institute of Technology in visual modeling languages to create a language that unifies description of entities within a scenario with its behavior using a visual tool that was developed in the course of this research. The resulting language has a grammar and syntax that can be parsed from the visual representation of the scenario. The language is designed so that scenarios can be described in a generic manner, not tied to a specific simulation system, allowing the future development of modules to translate the generic scenario into simulation system specific scenarios.
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