在初中设计物联网应用

A. Mavroudi, M. Divitini, Francesco Gianni, Simone Mora, Dag R. Kvittem
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引用次数: 31

摘要

本文报告了一个案例研究,四组初中学生参加了一个研讨会,承担了物联网应用设计师的角色。在此过程中,他们利用了一个专门的发明家工具包,帮助学生创造性地解决智慧城市中可能出现的问题。从教学的角度来看,研讨会的形式符合体验式学习方法。本文针对这一领域提出了一种全面的学生评价方法。特别是,为了分析研讨会对学生的影响,我们使用了四种不同的方法:对学生设计解决方案的人工制品分析、课堂观察、后测试和调查。结果表明,干预措施为这些初中学生提供了一种有效的物联网基本概念和设计方面的教学方法,但并没有同样有效地解决与态度相关的方面。尽管如此,就物联网概念知识、智慧城市学习、获得的解决问题的技能以及乐趣而言,参与的学生认为干预非常令人满意。本文总结了干预的学习收获,并讨论了在这种高度创新的学习体验中,教师和学生的动机方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing IoT applications in lower secondary schools
The paper reports on a case study where four groups of lower secondary school students participated in a workshop and undertook the demanding role of designers of Internet of Things applications. In doing that, they made use of a dedicated inventor toolkit, which facilitated students' creative solutions to problems that can appear in the context of a smart city. From a pedagogical point of view, the workshop format is in line with the experiential learning approach. The paper presents a holistic student assessment methodology for this nice domain. In particular, to analyse the impact of the workshop for the students we used four different approaches: artefacts analysis of students' design solutions, classroom observations, a post-test and a survey. The results indicate that the intervention has promoted an effective teaching methodology for the basic conceptual and design aspects of the IoT for these lower secondary school students, but it hasn't addressed equally effectively the attitude-related aspects. Nonetheless, the participant students perceived the intervention as very satisfactory in terms of the IoT concept knowledge, smart cities learning, and problem-solving skills acquired, as well as in terms of enjoyment. The paper concludes on the learning gains of the intervention and discusses the motivation aspect for the teacher as well as for the students in this highly innovative learning experience.
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