Dayanne Oliveira, R. Prado, Kiev Gama, George Valença
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We combined quantitative and qualitative research methods. First, we used a survey to collect quantitative (closed-ended questions) and qualitative (open-ended questions) data. The second part consisted of online interviews with some of the respondents from the survey. After analyzing the collected data, we provided a set of recommendations for structure and organization, aiming at a more inclusive and welcoming environment to LGBTQIA+ participants, besides increasing the participation of this public. The recommendations are: Organize diversity-focused game jams and diversity-focused Global Game Jam hubs; make every participant aware of the code of conduct; foster collaboration over competition; introduce aspects that the LGBTQIA+ community can relate to; and promote learning activities.","PeriodicalId":314731,"journal":{"name":"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An Exploratory Study on the participation of LGBTQIA+ people in the Global Game Jam 2021\",\"authors\":\"Dayanne Oliveira, R. Prado, Kiev Gama, George Valença\",\"doi\":\"10.1145/3472688.3472696\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game Jams are game development marathons limited by time, usually lasting 48 hours. 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引用次数: 3
摘要
Game jam是受时间限制的游戏开发马拉松,通常持续48小时。这些活动将人们聚集在一起,不仅可以在短时间内制作游戏,还可以将初学者,业余爱好者和专业人士联系起来。尽管游戏是一个多样化的环境,但无论是作为一种技术文化还是作为一种专业职业,我们都可以发现对LGBTQIA+的偏见和歧视。本文是一项关于游戏Jam多样性的探索性研究,特别是关于LGBTQIA+在Global game Jam 2021的一些中心的参与。我们调查了LGBTQIA+人群在2021年全球游戏Jam中的参与情况,旨在了解他们的观点以及他们在游戏Jam中可能面临的偏见或歧视的潜在挑战。我们结合了定量和定性的研究方法。首先,我们使用调查收集定量(封闭式问题)和定性(开放式问题)数据。第二部分包括对部分调查对象的在线采访。在分析收集到的数据后,我们提出了一套结构和组织建议,旨在为LGBTQIA+参与者提供一个更加包容和欢迎的环境,同时增加这一公众的参与度。建议包括:组织以多样性为重点的游戏Jam和以多样性为重点的全球游戏Jam中心;让每个参与者都了解行为准则;鼓励合作而非竞争;介绍LGBTQIA+社区可以涉及的方面;并促进学习活动。
An Exploratory Study on the participation of LGBTQIA+ people in the Global Game Jam 2021
Game Jams are game development marathons limited by time, usually lasting 48 hours. These events bring people together not only to make games in a short period of time but to connect beginners, amateurs and professionals. Although seen as a diverse environment, in Games – either as a technology culture or as a professional occupation – we can find prejudice and discrimination against LGBTQIA+. This paper is an exploratory study about diversity in game jams, specifically about the participation of LGBTQIA+ in some hubs at Global Game Jam 2021. We investigated the participation of LGBTQIA+ people at the Global Game Jam 2021, aiming to understand their perspectives and the potential challenges around any prejudice or discrimination they may face during the game jams. We combined quantitative and qualitative research methods. First, we used a survey to collect quantitative (closed-ended questions) and qualitative (open-ended questions) data. The second part consisted of online interviews with some of the respondents from the survey. After analyzing the collected data, we provided a set of recommendations for structure and organization, aiming at a more inclusive and welcoming environment to LGBTQIA+ participants, besides increasing the participation of this public. The recommendations are: Organize diversity-focused game jams and diversity-focused Global Game Jam hubs; make every participant aware of the code of conduct; foster collaboration over competition; introduce aspects that the LGBTQIA+ community can relate to; and promote learning activities.