{"title":"余波:最先进的移动gpu渲染","authors":"Unai Landa","doi":"10.1145/2933540.2933547","DOIUrl":null,"url":null,"abstract":"Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no external dependencies. The result is the best-looking mobile game to date. Features include:","PeriodicalId":169874,"journal":{"name":"ACM SIGGRAPH 2016 Real-Time Live!","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The afterpulse: state-of-the-art rendering on mobile GPUs\",\"authors\":\"Unai Landa\",\"doi\":\"10.1145/2933540.2933547\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no external dependencies. The result is the best-looking mobile game to date. Features include:\",\"PeriodicalId\":169874,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Real-Time Live!\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Real-Time Live!\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2933540.2933547\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2933540.2933547","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The afterpulse: state-of-the-art rendering on mobile GPUs
Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no external dependencies. The result is the best-looking mobile game to date. Features include: