交互式强化学习中的人类反馈行为分配

S. Raza, Mary-Anne Williams
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引用次数: 7

摘要

示范教学和奖励教学是人类知识传递的两种常用方法。然而,对人类老师来说,通过示范来展示正确的行为可能比评估学习者的表现并对其进行奖励或惩罚更自然。在机器人学习的背景下,这两种方法之间的偏好尚未得到广泛的研究。在本文中,我们提出了一种在交互式强化学习中用行动分配(类似于提供演示)取代传统奖励分配方法的方法。建议行动的主要目的是通过查看建议的行动是否被自行为主体所遵循来计算奖励。我们通过使用二维迷宫游戏在网上进行的用户研究,比较了行动分配和奖励分配。交互日志显示,动作分配显著提高了用户教授正确行为的能力。调查结果显示,行为和奖励分配似乎都是高度自然和可用的,奖励分配需要更多的脑力劳动,反复分配奖励和看到代理不服从命令引起用户的挫败感,许多用户希望直接控制代理的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human Feedback as Action Assignment in Interactive Reinforcement Learning
Teaching by demonstrations and teaching by assigning rewards are two popular methods of knowledge transfer in humans. However, showing the right behaviour (by demonstration) may appear more natural to a human teacher than assessing the learner’s performance and assigning a reward or punishment to it. In the context of robot learning, the preference between these two approaches has not been studied extensively. In this article, we propose a method that replaces the traditional method of reward assignment with action assignment (which is similar to providing a demonstration) in interactive reinforcement learning. The main purpose of the suggested action is to compute a reward by seeing if the suggested action was followed by the self-acting agent or not. We compared action assignment with reward assignment via a user study conducted over the web using a two-dimensional maze game. The logs of interactions showed that action assignment significantly improved users’ ability to teach the right behaviour. The survey results showed that both action and reward assignment seemed highly natural and usable, reward assignment required more mental effort, repeatedly assigning rewards and seeing the agent disobey commands caused frustration in users, and many users desired to control the agent’s behaviour directly.
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