{"title":"Hydraulikos:冰、水和蒸汽作为用户界面","authors":"Steve Mann, Ryan E. Janzen","doi":"10.1145/2148131.2148139","DOIUrl":null,"url":null,"abstract":"In 2001 the term \"Natural User Interface\" (NUI) was coined to denote the use of wearable computing or of physical matter (solids, liquids, and gases) as direct user interfaces for metaphor-free computing [\"Intelligent Image Processing\", S. Mann, John Wiley & Sons, Inc., 2001]. An example of NUI is the idioscope, a highly expressive musical instrument based on continuous (\"undigital\") scratch input [\"Natural Interfaces for Musical Expression...\", S. Mann, in Proc. NIME 2007, Jun6--10, New York, NY, USA.]. Human beings are \"cyborgs\" in the sense that we usually experience nature indirectly, through technologies like shoes, clothing, or smartphones. In fact we're often forbidden from interacting directly with the world around us, e.g. simply removing our shoes to feel the earth beneath our feet is likely to have us stopped by police or security guards. Natural User-Interfaces challenge this layer of indirection, and use direct physical contact with multisensory primordial input devices such as solids, liquids, and gases. H2O (dihydrogen monoxide) is the only chemical substance that we commonly and directly experience in all three of these states-of-matter. Thus H2O is a natural choice for a natural user-interface. H2O is not the same thing as water: it is more general than water in the sense that it can also exist as ice or steam. We explore ice and steam as primordial natural user interfaces. Our ultimate goal is the creation of a centre for Cyborg-Environment Interaction (CEI) as a research trajectory exploring the relationship between nature and technology. Presently, we will celebrate the solid and gaseous states of H2O through ice mallets and steam pipes, in a performance entitled \"Sublime Sublimation\".","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Hydraulikos: ice, water, and steam as user-interfaces\",\"authors\":\"Steve Mann, Ryan E. Janzen\",\"doi\":\"10.1145/2148131.2148139\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In 2001 the term \\\"Natural User Interface\\\" (NUI) was coined to denote the use of wearable computing or of physical matter (solids, liquids, and gases) as direct user interfaces for metaphor-free computing [\\\"Intelligent Image Processing\\\", S. Mann, John Wiley & Sons, Inc., 2001]. An example of NUI is the idioscope, a highly expressive musical instrument based on continuous (\\\"undigital\\\") scratch input [\\\"Natural Interfaces for Musical Expression...\\\", S. Mann, in Proc. NIME 2007, Jun6--10, New York, NY, USA.]. Human beings are \\\"cyborgs\\\" in the sense that we usually experience nature indirectly, through technologies like shoes, clothing, or smartphones. In fact we're often forbidden from interacting directly with the world around us, e.g. simply removing our shoes to feel the earth beneath our feet is likely to have us stopped by police or security guards. Natural User-Interfaces challenge this layer of indirection, and use direct physical contact with multisensory primordial input devices such as solids, liquids, and gases. H2O (dihydrogen monoxide) is the only chemical substance that we commonly and directly experience in all three of these states-of-matter. Thus H2O is a natural choice for a natural user-interface. H2O is not the same thing as water: it is more general than water in the sense that it can also exist as ice or steam. We explore ice and steam as primordial natural user interfaces. Our ultimate goal is the creation of a centre for Cyborg-Environment Interaction (CEI) as a research trajectory exploring the relationship between nature and technology. Presently, we will celebrate the solid and gaseous states of H2O through ice mallets and steam pipes, in a performance entitled \\\"Sublime Sublimation\\\".\",\"PeriodicalId\":440364,\"journal\":{\"name\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"volume\":\"107 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-02-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2148131.2148139\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2148131.2148139","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
2001年,术语“自然用户界面”(NUI)被创造出来,表示使用可穿戴计算或物理物质(固体、液体和气体)作为无隐喻计算的直接用户界面[“智能图像处理”,S. Mann, John Wiley & Sons, Inc., 2001]。NUI的一个例子是idiscope,一种基于连续(“数字”)划痕输入的高表现力乐器[“Natural Interfaces for musical Expression…”,S. Mann, Proc. NIME 2007, june 6- 10, New York, NY, USA.]。从某种意义上说,人类是“半机械人”,我们通常通过鞋子、衣服或智能手机等技术间接体验自然。事实上,我们经常被禁止与周围的世界直接互动,例如,仅仅脱掉鞋子去感受脚下的土地就可能会被警察或保安拦住。自然用户界面挑战了这一间接层,并使用与多感官原始输入设备(如固体,液体和气体)的直接物理接触。H2O(一氧化二氢)是我们在这三种物质状态中唯一经常直接体验到的化学物质。因此H2O是自然用户界面的自然选择。H2O和水不是一回事:它比水更普遍,因为它也可以以冰或蒸汽的形式存在。我们探索冰和蒸汽作为原始的自然用户界面。我们的最终目标是创建一个赛博格-环境互动中心(CEI),作为探索自然与技术之间关系的研究轨迹。现在,我们将通过冰槌和蒸汽管来庆祝水的固态和气态,这是一个名为“崇高升华”的表演。
Hydraulikos: ice, water, and steam as user-interfaces
In 2001 the term "Natural User Interface" (NUI) was coined to denote the use of wearable computing or of physical matter (solids, liquids, and gases) as direct user interfaces for metaphor-free computing ["Intelligent Image Processing", S. Mann, John Wiley & Sons, Inc., 2001]. An example of NUI is the idioscope, a highly expressive musical instrument based on continuous ("undigital") scratch input ["Natural Interfaces for Musical Expression...", S. Mann, in Proc. NIME 2007, Jun6--10, New York, NY, USA.]. Human beings are "cyborgs" in the sense that we usually experience nature indirectly, through technologies like shoes, clothing, or smartphones. In fact we're often forbidden from interacting directly with the world around us, e.g. simply removing our shoes to feel the earth beneath our feet is likely to have us stopped by police or security guards. Natural User-Interfaces challenge this layer of indirection, and use direct physical contact with multisensory primordial input devices such as solids, liquids, and gases. H2O (dihydrogen monoxide) is the only chemical substance that we commonly and directly experience in all three of these states-of-matter. Thus H2O is a natural choice for a natural user-interface. H2O is not the same thing as water: it is more general than water in the sense that it can also exist as ice or steam. We explore ice and steam as primordial natural user interfaces. Our ultimate goal is the creation of a centre for Cyborg-Environment Interaction (CEI) as a research trajectory exploring the relationship between nature and technology. Presently, we will celebrate the solid and gaseous states of H2O through ice mallets and steam pipes, in a performance entitled "Sublime Sublimation".