虚拟物质性:现实的粘土雕刻在VR

Joss Moo-Young, A. Hogue, Veronika Szkudlarek
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引用次数: 2

摘要

艺术是一种创造性的、直觉的过程,它在情感层面上吸引着我们。它包含了实验、自发性和游戏。就像画家可能会用同一把刷子在画布表面做不同的记号一样,泥塑雕塑家可能会用一把刀来划痕、纹理、切片或创作浮雕。对于艺术家来说,工具和媒介作为一个整体是自发的,微妙的决策,并以多种方式使用,这是艺术的核心。在这篇正在进行的论文中,我们希望激发人们对直观数字艺术创作的新兴趣。我们认为,现代最先进的3D创作软件无法重现真实世界工具的触感和复杂性,因为它们将“工具”视为严格的操作员。为了探索更好地适应创作过程的方法,我们提出了一个虚拟现实(VR)应用程序,名为虚拟物质性,它提供了一套更像传统模拟工具的数字雕刻工具。在这项工作中,我们推广了一种“物理雕刻工具”,使用户能够以更真实,更节约质量的方式变形我们的虚拟粘土。未来的工作计划纳入更多的互动,人们可能期望与真正的粘土,并评估这种新的数字雕刻方式的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Materiality: Realistic Clay Sculpting in VR
Art is a creative, intuitive process which engages us on an emotional level. It involves experimentation, spontaneity, and play. Just as a painter may use the same brush with different mark-making techniques on the surface of their canvas, a clay sculptor may use one knife to scratch, texture, slice or create bas reliefs. To an artist, the tool and the medium as a whole are subject to spontaneous, nuanced decision making and use in multitudinous ways which are core to the art. In this work-in-progress paper, we hope to inspire renewed interest in intuitive digital art creation. We argue that the modern state-of-the-art 3D creation software fails to recreate the tactile feeling and complexity of the real-world tools because they treat their ‘tools’ as rigid operators. To explore ways to better accommodate the creative process, we present a Virtual Reality (VR) application, titled Virtual Materiality, that provides a set of digital sculpting tools that feel more like traditional analog tools. In this work, we generalize a ‘physical sculpting tool’, enabling users to deform our virtual clay in a more realistic, mass-conserving manner. Future work is planned to incorporate more interactions that one might expect with real clay, and to evaluate the efficacy of this new digital sculpting modality.
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