《Myopic Bike》和《Say Hi》:与近视者共情的游戏

Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, F. Mueller, Hai-Ning Liang
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引用次数: 6

摘要

近视是一种眼睛状况,使人们难以聚焦于远处的物体。它已成为世界上最严重的眼病之一,并对患者的生活质量产生负面影响。虽然近视很普遍,但许多非近视的人对它有误解,并且遇到了同情那些患有近视的人的挑战。在本研究中,我们开发了两个虚拟现实(VR)游戏,(1)“近视自行车”和(2)“打招呼”,为非近视人群体验近视人群的困难提供了一种手段。我们的两款游戏模拟了近视人群在不戴眼镜时遇到的两种不方便的日常生活场景(骑自行车和在街上与朋友打招呼)。其目的是促进非近视人群对近视患者的同理心。我们通过问卷调查和半结构化访谈来评估四名参与者的游戏体验。总的来说,我们的两款VR游戏可以为非近视的人创造一种吸引人的、非评判性的体验,这有可能促进对那些患有近视的人的同情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the quality of life of those who suffer from it. Although myopia is prevalent, many non-myopic people have misconceptions about it and encounter challenges empathizing those who suffer from it. In this research, we developed two virtual reality (VR) games, (1) ”Myopic Bike” and (2) ”Say Hi”, to provide a means for the non-myopic population to experience the difficulties of myopic people. Our two games simulate two inconvenient daily life scenarios (riding a bicycle and greeting friends on the street) that myopic people encounter when not wearing glasses. The goal is to facilitate empathy in people with non-myopia for those who suffer from myopia. We evaluated four participants’ game experiences through questionnaires and semi-structured interviews. Overall, our two VR games can create an engaging and non-judgmental experience for the non-myopic people that has potential to facilitate empathizing with those who suffer from myopia.
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