休闲桌面游戏在语言教学中的应用

Stamatia Savvani
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引用次数: 0

摘要

基于游戏的学习在数学和科学等学科的教学中受到了相当大的关注。然而,对于外语教学来说,这一领域仍处于起步阶段,因为游戏化的扩散推翻了有意义和变革的游戏教学实践。在语言教育中过度使用游戏化测验和应用程序已经将游戏作为琐事实践,通过奖励来粉饰语言学习的挑战性任务。虽然激励学生是让他们参与学习过程的重要一步,但游戏也有可能激发语言学习中非常需要的交流和社交技能。这篇论文呼吁采用一种游戏强化的语言学习方法,将游戏视为真实的材料,让学生沉浸在有意义的交流中,让教师沉浸在创造性的实践中。本文考察了休闲游戏的例子,并讨论了它们在语言课堂中的正式应用,以满足外语课程的要求。将游戏与课程目标正式联系起来对于教师理解非教育性游戏的激励和教学价值以及创造性地指导他们的实践至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Formalizing Casual Tabletop Games for Language Teaching
Game-based learning has received considerable attention for the teaching of subjects such as Math and Science. For the teaching of foreign languages, however, the field is still in its infancy as the proliferation of gamification topples meaningful and transformative gameful teaching practices. The overuse of gamified quizzes and applications in language education has established games as trivia practices, which sugar-coat the challenging task of language learning through rewards. Although motivating students is an important step to engage them in the learning process, games have the potential to solicit communication and social skills which are much needed in language learning. The paper calls for a game-enhanced approach to language learning, which treats games as authentic materials that immerse students in meaningful communication and teachers in creative practice. Examples of casual, vernacular games are visited and their formal application in the language classroom is discussed in order to meet the mandated foreign language curricula. Formally linking games to curriculum objectives is essential for teachers to appreciate the motivational and pedagogical value of non-educational games and inform their practice creatively.
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