在时间背景下玩电子游戏的动机实证研究结果

Bartosz Mazurkiewicz, M. Stefańska
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引用次数: 0

摘要

电子游戏是最受欢迎的休闲活动之一。众多的游戏和游戏方式(个人、团队、在线、离线等)让玩家能够满足自己的各种需求。因此,从游戏开发者的角度来看,认识到这些需求并根据玩家的期望调整产品变得非常重要。考虑到电子游戏市场的动态发展,认识到玩家花时间玩游戏的动机似乎很重要。因此,本文的目的是根据所满足的需求类型来确定玩家的动机,并找到在游戏上花费的时间与游戏动机之间是否存在关系的答案(游戏邦注:我们玩得更久是否会改变所满足的需求类型?)文中提到了2020年4月对波兰2527名球员进行的研究结果。这项研究的对象是那些积极玩电子游戏的人——每天或每周几次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motives for Playing Video Games in the Context of Time. Results of Empirical Research
Video games are one of the most popular leisure activities. The multitude of games and ways of playing (individually, in a team, online, offline, etc.) allows players to meet their various needs. Thus, from the point of view of game developers, it becomes important to recognise these needs and adapt the product to the expectations of players. Taking the dynamic development of the video game market into account, it seems significant to recognise the players’ motives for spending their time on playing. Therefore, the aim of the article is to identify the players’ motives in terms of the type of need being met and to find an answer to the question whether there is a relationship between the time spent on games and the motives for playing (does the fact that we play longer change the type of need being satisfied?). The text refers to the results of research conducted in April 2020 on a sample of 2,527 players in Poland. The subjects of the study were people who actively played video games – every day or several times a week.
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