基于性能的粘性力场适应在脑卒中患者上肢力量训练中的应用

K. Baur, Verena Klamroth-Marganska, C. Giorgetti, Daniela Fichmann, R. Riener
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引用次数: 6

摘要

肌肉无力是中风后的主要缺陷之一,但具体的力量训练很少包括在机器人辅助康复。与此同时,中风治疗机器人设备的出现为力量训练提供了技术可能性。我们提出了一种基于粘性力场的力量训练控制策略,该力场是根据患者在运动过程中不同位置和方向的表现能力而形成的。结合一自由度重复跟踪任务,将该控制器应用于手臂康复机器人ARMin中。在每轮中,粘性力场作为局部性能轮廓(形状)和每轮性能总和(任务级别)的函数进行调整。患者通过跟踪任务的可视化表示获得反馈,跟踪任务显示移动目标对象的位置和患者光标的位置。我们假设粘性力场的性能形任务水平要求参与者在轨迹的每个点上付出最大的努力。此外,我们假设,与使用恒定任务水平的控制者相比,该控制者对力量训练的动机更强。该控制器在31名健康受试者的可行性研究中进行了测试。与初始状态相比,由此产生的粘性力场的单个任务水平有所增加,但(目测)未达到稳定状态。与使用恒定粘性力场的控制器相比,动机没有差异。我们提出了粘性力场的形状和任务级别分化框架,为未来康复游戏的难度适应提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance-based viscous force field adaptation in upper limb strength training for stroke patients
Muscle weakness is one of the major deficits after stroke but specific strength training is seldom included in robot-assisted rehabilitation. At the same time, the emergence of robotic devices for stroke therapy offers technical possibilities for strength training. We propose a control strategy for strength training that is based on a viscous force field shaped towards the patient's performance abilities at different positions and directions during a movement. The controller was implemented in the arm rehabilitation robot ARMin in combination with a one-degree-of-freedom repetitive tracking task. The viscous force field is adapted in each round as a function of the local performance profile (shape) and the performance sum of each round (task level). The patient gets feedback by visual representation of the tracking task displaying the position of the moving target object and the position of the patient cursor. We hypothesize that the performance-shaped task level of the viscous force field demands the maximum effort of the participant at each point of the trajectory. Furthermore, we hypothesize that the participants are more motivated by this controller for strength training than by controllers using a constant task level. The controller was tested in a feasibility study with 31 healthy subjects. The resulting individual task level of the viscous force field increased compared to the initial state but did not reach a steady state by (visual inspection). No differences in motivation compared to a controller using a constant viscous force field were identified. We propose the framework of differentiation in shape and task level of a viscous force field for difficulty adaptation in future rehabilitation games.
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