使用完整的参考图像质量指标来检测游戏引擎的伪影

Rafal Piórkowski, R. Mantiuk
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引用次数: 4

摘要

当代游戏引擎提供了出色的图像质量,但它们并没有摆脱视觉假象。一个典型的例子是混叠,尽管使用了先进的抗混叠技术,但玩家仍然可以看到它。本质的恶化是阴影痤疮和彼得潘人工有关的缺陷阴影映射技术。此外,由于绘制多边形的顺序不正确而导致的z形战斗也会严重影响图像质量,并使游戏玩法变得困难。这些伪影很难用算法消除,因为它们需要的计算量不足以获得结果,或者伪影的可见性取决于模糊的参数。在这项工作中,我们提出了一种技术,其中退化的可见性是由人类观察者感知评估的。我们进行主观实验,让人们手动标记游戏截图中可见的本地人工制品。然后,将在若干观察者上平均的检测图与图像质量度量(iqm)生成的结果进行比较。简单的基于数学的度量- MSE和先进的iqm: S-CIELAB, SSIM, MSSIM和HDR-VDP-2进行评估。我们比较了人工绘制的图谱和IQMs计算的图谱在检测上的收敛性。得到的结果表明,SSIM和MSSIM指标优于其他技术。然而,结果并非无可争议,因为对于小而分散的混叠伪影,HDR-VDP-2指标报告的结果与一般人类观察者最一致。尽管如此,结果表明,使用iqm检测图直接基于输出图像的质量分析来利用和校准渲染算法是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using full reference image quality metrics to detect game engine artefacts
Contemporary game engines offer an outstanding graphics quality but they are not free from visual artefacts. A typical example is aliasing, which, despite advanced antialiasing techniques, is still visible to the game players. Essential deteriorations are the shadow acne and peter panning artefacts related to deficiency of the shadow mapping technique. Also Z-fighting, caused by the incorrect order of drawing polygons, significantly affects the quality of the graphics and makes the gameplay difficult. These artefacts are laborious to eliminate in an algorithm way because either they require computational effort inadequate to obtained results or visibility of artefacts depends on the ambiguous parameters. In this work we propose a technique, in which visibility of deteriorations is perceptually assessed by human observers. We conduct subjective experiments in which people manually mark the visible local artefacts in the screenshots from the games. Then, the detection maps averaged over a number of observers are compared with results generated by the image quality metrics (IQMs). Simple mathematically-based metric - MSE, and advanced IQMs: S-CIELAB, SSIM, MSSIM, and HDR-VDP-2 are evaluated. We compare convergence in the detection between the maps created by humans and computed by IQMs. The obtained results show that SSIM and MSSIM metrics outperform other techniques. However, the results are not indisputable because, for small and scattered aliasing artefacts, HDR-VDP-2 metrics reports the results most consistent with the average human observer. Notwithstanding, the results suggest that it is feasible to use the IQMs detection maps to leverage and calibrate the rendering algorithms directly based on the analysis of quality of the output images.
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