有实物的有形严肃游戏为有特殊需要的儿童提供治疗支持

Iván Durango, Alicia Carrascosa, V. Penichet, J. A. Gallud
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引用次数: 5

摘要

在对Mateo这个有特殊需要的孩子进行了几个月的治疗后,儿童发展和早期干预中心(CDIAT)的治疗师惊讶地发现,这个孩子是如何正确地将水果与相应的象形文字联系起来的。这是在使用本文中介绍的互动水果面板的几次会议之后。本文中描述的交互式应用程序是一种将CDIAT治疗师常用的游戏之一数字化的方法,以帮助儿童在使用真实对象作为交互基础的治疗活动中将真实对象(在这种情况下是水果)与其图形表示(象形图)联系起来。本文总结了所提出的系统的描述,以及与CDIAT专业人员合作的真实参与者进行的试点测试所获得的结果。初步结果表明,有特殊需要的儿童如何通过互动小组更快地实现学习目标,以及如何提高儿童的注意力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tangible Serious Games with Real Objects to Support Therapies for Children with Special Needs
After several months of therapeutic work on Mateo, a child with special needs, the therapist of the Child Development and Early Intervention Centre (CDIAT) observed with astonishment how the child correctly associated the fruits with the corresponding pictograms. That was after only a few sessions using the Interactive Fruit Panel presented in this article. The interactive application described in this paper is a way to digitize one of the games commonly used by CDIAT therapists to help children to associate real objects (fruits in this case) with their graphical representation (pictogram) in a therapeutic activity using real objects as the interactive basis. This article summarizes the description of the proposed system, as well as the results obtained from a pilot test with real participants in collaboration with professionals from CDIAT. The preliminary results show how children with special needs achieved learning goals faster with the interactive panel, and how the children's attention improved.
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