基于扑克的多人游戏技能评估

R. Hendrickx, P. Borm, B. Genugten, Pim Hilbers
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引用次数: 5

摘要

在一些司法管辖区,商业利用游戏的机会(而不是技能)受到许可制度的约束。很明显,轮盘赌是一种机会游戏,国际象棋是一种技巧游戏,但法律并没有精确描述这两类游戏之间的界限在哪里。我们以Borm和Van der Genugten(2001)以及Dreef et al.(2004)的框架为基础,提出了针对多人游戏的技能概念修改方案。我们将新的技能衡量标准应用于一款名为《直牌》的简化版扑克游戏,并得出结论认为这款游戏应该被归类为技能游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring Skill in More-Person Games with Applications to Poker
In several jurisdictions, commercially exploiting a game of chance (rather than skill) is subject to a licensing regime. It is obvious that roulette is a game of chance and chess a game of skill, but the law does not provide a precise description of where the boundary between the two classes is drawn. We build upon the framework of Borm and Van der Genugten (2001) and Dreef et al. (2004) and propose a modification of the skill concept for more-person games. We apply our new skill measure to a simplified version of poker called Straight Poker and conclude that this game should be classified as a game of skill.
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