利用SDL对一个面向对象的实时软件体系结构设计进行建模

J. J. Li, J. R. Horgan
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引用次数: 1

摘要

规范与描述语言(SDL)是一种正式的面向对象语言,用于对实时交互系统进行建模。它是国际电信联盟(ITU)的标准。软件体系结构是程序的结构,包括一组内部通信组件。这些组件通常是独立可执行的超级对象。我们使用架构设计来回答诸如超级对象如何组合在一起以及如何重用它们之类的问题。我们研究了使用SDL来表示软件体系结构的动态方面的可行性和好处。它包括一个方法论和附带的工具,工作流到SDL的转换(W2S),用于从最初非正式的用例流定义派生出SDL中的软件架构。研究的重点是电信领域,其中许多是实时交互系统。我们将这种方法应用于部分电信系统。收集并给出了实验结果。结果表明了用SDL表示动态软件体系结构的可行性和优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using SDL to model an object-oriented real-time software architectural design
Specification and Description Language (SDL) is a formal object-oriented language for modelling real-time interactive systems. It is an International Telecommunication Union (ITU) standard. A software architecture is the structure of a program including a set of inter-communication components. These components are often independently executable super objects. We use the architecture design to answer questions such as how the super objects fit together and how to reuse them. We investigate the feasibility and benefits of using SDL to represent the dynamic aspect of the software architectures. It includes a methodology and an accompanying tool, Workflow-to-SDL-Transformation (W2S), for deriving software architectures in SDL from an originally informal use case flow definition. The focus of the research is in the telecom domain, many of which are real-time interactive systems. We applied our method to a partial telecom system. The experimental results are collected and presented. Our result shows the feasibility and benefits of representing the dynamic software architecture in SDL.
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