描述一种用于上肢康复的自适应结构

A. Héloir, Fabrizio Nunnari, S. Haudegond, Y. Lebrun, C. Kolski
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引用次数: 1

摘要

本文提出了一种自然而直观的用户界面架构,该架构使用消费者范围的3D手捕获设备来交互式地编辑3D空间中的对象。在运行时,系统监视用户的行为和性能,以便维护用户的最新模型。然后,该模型动态地驱动控制交互的基于规则的系统的重新排列和重新参数化。初步的用户研究让我们定义了这个自适应系统的初始参数。我们认为,我们提出的建筑的自适应方面非常适合修复问题。该系统可以从一开始就适应用户的缺陷和需求,然后根据用户的进度跟踪和调整其交互逻辑。例如,这样的系统将使临床医生或治疗师能够根据患者确切的身体和生理状况设计量身定制的康复活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Description of a self-adaptive architecture for upper-limb rehabilitation
This paper presents a natural and intuitive user interface architecture that uses a consumer-range 3D hand capture device to interactively edit objects in 3D space. While running, the system monitors the user's behaviors and performance in order to maintain an up-to-date model of the user. This model then drives on the fly the re-arrangement and re-parameterization of a rule-based system that controls the interaction. A preliminary user study let us define the initial parameters of this self-adaptive system. We believe that the self-adaptive aspects of the architecture we propose is well suited to the problematics of rehabilitation. This system can, from the beginning, adapt to both the user's impairments and needs, then follow and adapt its interaction logic according to the user's progress. Such a system would, for instance, enable a clinician or a therapist to design tailored rehabilitation activities accounting for the patient's exact physical and physiological condition.
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