用进化神经网络创建的无限制德州扑克代理

Garrett Nicolai, Robert J. Hilderman
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引用次数: 17

摘要

为了让计算机扑克代理能够很好地玩游戏,他们必须在信息不完善的情况下分析自己当前的质量,根据随机结果预测未来游戏状态的可能性,模拟故意试图误导他们的对手,并管理财务以改善他们当前的状况。这导致游戏空间比其他经典游戏(如象棋和西洋双陆棋)更大。进化方法已经被证明可以在大的状态空间中找到相对较好的结果,而神经网络已经被证明能够找到非线性搜索问题(如扑克)的解决方案。在本文中,我们使用称为进化神经网络的混合方法开发无限制德州扑克代理。我们还研究了使用进化启发法(如共同进化和名人堂)进化这些代理的适当性。我们的试剂通过实验对几种基准试剂以及以前在其他工作中开发的试剂进行了评估。实验结果表明,使用大型名人堂从单个种群进化而来的智能体(即无共同进化)获得了总体最佳性能。这些结果证明了进化神经网络的有效使用,以创建有竞争力的无限制德州扑克代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
No-Limit Texas Hold'em Poker agents created with evolutionary neural networks
In order for computer Poker agents to play the game well, they must analyse their current quality despite imperfect information, predict the likelihood of future game states dependent upon random outcomes, model opponents who are deliberately trying to mislead them, and manage finances to improve their current condition. This leads to a game space that is large compared to other classic games such as Chess and Backgammon. Evolutionary methods have been shown to find relatively good results in large state spaces, and neural networks have been shown to be able to find solutions to non-linear search problems such as Poker. In this paper, we develop No-Limit Texas Hold'em Poker agents using a hybrid method known as evolving neural networks. We also investigate the appropriateness of evolving these agents using evolutionary heuristics such as co-evolution and halls of fame. Our agents were experimentally evaluated against several benchmark agents as well as agents previously developed in other work. Experimental results show the overall best performance was obtained by an agent evolved from a single population (i.e., no co-evolution) using a large hall of fame. These results demonstrate an effective use of evolving neural networks to create competitive No-Limit Texas Hold'em Poker agents.
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