用伪心跳增强视听体验的触觉装置的评价

Narihiro Nishimura, Taku Hachisu, Michi Sato, S. Fukushima, H. Kajimoto
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引用次数: 0

摘要

观众对人物的印象是影响观众对电影、电视、电子游戏等视听媒体评价的重要因素。特别是,当我们对角色产生感情时,我们有时甚至会将自己视为其中的一员,从而导致我们极度沉浸在媒体的内容中。因此,内容技术有可能控制对人物的情感感受,创造一种身临其境的环境。我们提出了一种设备,可以通过控制用户对媒体内容中人物的积极感受来促进用户的情感。先前的研究表明,假心跳的视觉和听觉表现可以改变情绪或生理状态[1,2,3]。然而,如果将这些技术应用于诸如电影、电视或视频游戏等视听媒体,则音频和视觉心跳线索可能会干扰和污染视听内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of a tactile device for augmentation of audiovisual experiences with a pseudo heartbeat
The impression that the viewer has of characters is an important factor affecting the viewer's opinion of audiovisual media, such as movies, television and video games. In particular, when we feel affection toward characters, we sometimes go so far as to identify ourselves as one of them, leading to extreme immersion in the content of the media. Therefore, there is the possibility that content technology can control affective feelings towards characters and create an immersive environment. We propose a device that can be used to facilitate the affection of the user by controlling their positive feelings toward characters in the media content. Previous studies have shown that emotional or physiological states can be altered by the visual and auditory presentation of false heartbeats [1, 2, 3]. However, if these techniques are applied to audiovisual media such as movies, television, or video games, the audio and visual heartbeat cues may interfere with and pollute the audiovisual content.
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