《三合一:通过三合一游戏设计评估学生设计的游戏

G. M. Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, G. Puttick, C. Harteveld
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引用次数: 2

摘要

游戏设计正出现在当代教育中,特别是在以学生为中心和探索学习的建构主义课程中。虽然之前的研究侧重于评估互补性技能(如计算思维)如何通过游戏设计发展,但很少有人尝试评估学生设计的游戏。在这里,我们展示了使用三元游戏设计(TGD)模型来评估在建构主义学习背景下可能构成“平衡”的学生设计游戏的元素的初步结果。我们的结果表明,TGD是可行的进行这种评估。最后,我们讨论了我们的方法的局限性,并提出了未来工作的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design
Game design is emerging in contemporary education, especially in constructionist curricula for student-centered and discovery learning. While previous work focused on assessing how complementary skills (e.g., computational thinking) develop through game design, few have attempted to assess the very games designed by students. Here, we show preliminary results on using the Triadic Game Design (TGD) model to assess the elements that may constitute a ”balanced” student-designed game in the context of constructionist learning. Our results show that TGD is viable to carry out such assessment. We conclude by discussing the limitations of our approach and propose directions for future work.
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