基于智能手机的生物反馈游戏屏蔽免疫系统对抗COVID-19: covid - shield游戏套件设计方法

S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek
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引用次数: 1

摘要

智能手机上基于游戏的生物反馈应用程序可以在任何地方玩,同时为用户提供一个有形的、实时的外部测量他们的行为/反应。作为covid - shield项目的一部分,本文介绍的covid - shield游戏套件(CGS)设计过程方法引入了一种整体互动方法,通过以不引人注意、游戏化、用户友好、低成本的方式对所有相关因素(即身体和精神)进行最佳控制,从而保护人体免疫系统免受COVID-19的侵害,允许个性化和适应每个用户的生理和心理状况。从方法论的角度来看,为了便于构建呼吸游戏场景的可视化,我们采用了故事板技术。总的来说,CGS的实现为建立一个整体框架奠定了基础,该框架可以通过遵循CGS所提供的呼吸模式的学习过程来改善和/或改变用户/玩家的生活质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach
Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.
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