S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek
{"title":"基于智能手机的生物反馈游戏屏蔽免疫系统对抗COVID-19: covid - shield游戏套件设计方法","authors":"S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek","doi":"10.1145/3439231.3439276","DOIUrl":null,"url":null,"abstract":"Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.","PeriodicalId":210400,"journal":{"name":"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach\",\"authors\":\"S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek\",\"doi\":\"10.1145/3439231.3439276\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.\",\"PeriodicalId\":210400,\"journal\":{\"name\":\"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3439231.3439276\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3439231.3439276","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach
Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.