{"title":"在混合虚拟中滑雪:野外实验","authors":"Ashley Colley, J. Väyrynen, Jonna Häkkilä","doi":"10.1145/2818187.2818288","DOIUrl":null,"url":null,"abstract":"In this paper we describe a concept of using a Head Mounted Display (HMD) whilst downhill skiing and snowboarding, and experimenting with it in-the-wild on a skiing slope. The wearer experiences an alternative Virtual Reality (VR) visually through the HMD whilst their other sensory inputs experience the full sensation of real-world skiing, creating a blended virtual/real experience. To enable accurate tracking of the wearer's motion, we implemented a 'snow mouse' device, which rotates on the snow as the skier moves and enables dead-reckoning of the user's position. The prototype device was evaluated in-the-wild, on downhill ski slopes by both a skier and a snowboarder. Initial feedback suggests the level of immersion achieved is high, and particularly, users noticed the non-visual aspects of the experience.","PeriodicalId":243393,"journal":{"name":"Proceedings of the 19th International Academic Mindtrek Conference","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Skiing in a blended virtuality: an in-the-wild experiment\",\"authors\":\"Ashley Colley, J. Väyrynen, Jonna Häkkilä\",\"doi\":\"10.1145/2818187.2818288\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe a concept of using a Head Mounted Display (HMD) whilst downhill skiing and snowboarding, and experimenting with it in-the-wild on a skiing slope. The wearer experiences an alternative Virtual Reality (VR) visually through the HMD whilst their other sensory inputs experience the full sensation of real-world skiing, creating a blended virtual/real experience. To enable accurate tracking of the wearer's motion, we implemented a 'snow mouse' device, which rotates on the snow as the skier moves and enables dead-reckoning of the user's position. The prototype device was evaluated in-the-wild, on downhill ski slopes by both a skier and a snowboarder. Initial feedback suggests the level of immersion achieved is high, and particularly, users noticed the non-visual aspects of the experience.\",\"PeriodicalId\":243393,\"journal\":{\"name\":\"Proceedings of the 19th International Academic Mindtrek Conference\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-09-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 19th International Academic Mindtrek Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818187.2818288\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 19th International Academic Mindtrek Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818187.2818288","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Skiing in a blended virtuality: an in-the-wild experiment
In this paper we describe a concept of using a Head Mounted Display (HMD) whilst downhill skiing and snowboarding, and experimenting with it in-the-wild on a skiing slope. The wearer experiences an alternative Virtual Reality (VR) visually through the HMD whilst their other sensory inputs experience the full sensation of real-world skiing, creating a blended virtual/real experience. To enable accurate tracking of the wearer's motion, we implemented a 'snow mouse' device, which rotates on the snow as the skier moves and enables dead-reckoning of the user's position. The prototype device was evaluated in-the-wild, on downhill ski slopes by both a skier and a snowboarder. Initial feedback suggests the level of immersion achieved is high, and particularly, users noticed the non-visual aspects of the experience.